Main reason for this behaviour is because those higher up on the neighbourhood social bar are far less likely to have anything plunderable. You're more likely to be attacked and plundered if you're at the bottom of the neighbourhood list, something that avoiding battles will contribute to by reducing your overall points income. Decide to hold your nose and take the plunge, or pass for the day.Ĭlick to expand.Pretty sure most players who plunder just go through the neighbourhood, not the listing.Īlso, the more you battle the more points you get. I guess they want to see how badly you need/want to do something that's distateful. Inno didn't design the Daily Challenge for perfect attendance or daily execution. There is more than one way to skin a cat. I'll even consider using the hourglass-time accelerator inventory items to assist. 9 out of 10 times I won't bother, and I'll miss the daily challenge goal by non-participation for that day.ġ time, I'll bite the bullet and slog through this time-wasting, brainless quest. I then evaluate how important the prize is to my game strategy (tactical and strategic.) and decide if I want to trade off my time for that reward. Yet I get them, and can't swap them out sometimes. Who actually likes to do 85, 5 minutes production runs? I don't. It seems that the list offers both choice to replace, and locked quests - where there is no ability, even for diamonds, to swap it for something new. There are going to be daily challenge "quest" items that make you decide on (or refine) your game philosophy, principles, time, etc.
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